CompSusEd’19

Second International Workshop on Computing+Sustainability+Education (CompSusEd’19)

Workshop organizers:

  • Elina Eriksson, KTH Royal Institute of Technology
  • Colin C. Venters, University of Huddersfield, UK

Workshop objectives:

The primary objective of the workshop is to establish a forum for educators, researchers, and practitioners interested in the design and development of a curriculum for sustainable software engineering. This community will expand and build on the work already initiated by the Karlskrona Alliance for Sustainability Design [5]. The workshop also aims to establish a common ground on the key topics on Sustainability, Computing and Education. These objectives shall be supported in the workshop through the following actions:

  • Call for submission of key topics Sustainability, Education and Computing;
  • Working sessions to discuss the submitted topics and apply the emerging ideas to a demonstrator case study;
  • Provision of a platform for educators, researchers, and practitioners to present their current work and trigger discussion;
  • Support for group work and discussion on newly favored topics;
  • Kickstart new collaborations between the workshop par- ticipants;
  • Publication of a road map on Sustainability, Education and Computing;

Workshop contributions and evaluation:

Contribution Types

While the workshop solicits a range of contribution types we are principally interested in the following submission types:

  • Lightning talks: extended abstracts (2 pages), that if accepted can be conveyed in a 5-10 minute talk;
  • Experience or positional papers: on teaching sustainability within a course or module, or specifically discussing what we can do to improve teaching sustainability within the computing curriculum (4-6 pages).

Submission and Evaluation Process

The submission, review process, and communication will be performed via Easychair. The contribution ratings will include the option of a conditional accept as we consider it more sustainable to request specific improvements instead of rejections of potentially good contributions. In case one of the organizers decides to submit a contribution, the reviews will be handled in an adequate way to preserve blind review rules.

All submissions are due 30.04.2019

Tentative Programme Committee

The program committee we plan to invite is a mix of representatives from different domains of computing with an interest in education and sustainability:

  • Christoph Becker, University of Toronto, Canada
  • Sarah Beecham, Irish Software Research Centre, Ireland
  • Stefanie Betz, Furtwangen University, Germany
  • Yuanfang Cai, Drexel University, USA
  • Coral Calero, Universidad Castilla La Mancha, Spain
  • Rafael Capilla, Universidad Rey Juan Carlos, Spain
  • Jeffrey Carver, University of Alabama, USA
  • Ruzanna Chitchyan, University of Bristol, UK
  • Tony Clear, Auckland University of Technology, New Zealand
  • Olaf Dröghorn, Harz University, Germany
  • Leticia Duboc, State Univ. of Rio de Janeiro, Brazil
  • Jonah Duckles, Software Carpentry Foundation, USA
  • Neil Chue Hong, Software Sustainability Institute, UK
  • Daniel S. Katz, University of Illinois at Urbana-Champaign, USA
  • Rick Kazman, University of Hawai’i, USA
  • Timo Kehrer, Humboldt-Universität, Germany
  • Bran Knowles, Lancaster University, UK
  • Patricia Lago, Vrije Universiteit Amsterdam, Netherlands
  • Jong-Suk Lee, Korea Institute of Science and Technology Information, South Korea
  • Grace A. Lewis, Software Engineering Institute, USA
  • Mikael Lindvall, Fraunhofer Center for Experimental Software Engineering, USA
  • Daniel Pargman, KTH Royal Institute of Technology, Sweden
  • Birgit Penzenstadler, CSULB, USA
  • Cecile Peraire, Carnegie Mellon University, USA
  • Elisa Yumi Nakagawa, Universidade de Sa ̃o Paulo, Brazil
  • Norbert Seyff, University of Applied Sciences Northwestern, Switzerlan
  • Maria Spichkova, RMIT University, Australia

Workshop format and requirements

Workshop Activities

1) Warm-up and Introductions: Before the workshop each attendee will be asked to submit a single slide that summarizes their research interest and work related to the workshop. A copy of this slide-set will be shared with all attendees. The workshop will be kicked off with an interactive warm-up exercise where the participants introduce themselves and their slide. This is aimed at facilitating introductions, clarifying the positions, and identifying discussion topics and collaboration opportunities.

2) Presentations: Accepted papers will be presented to provide further input into the subsequent discussion and breakout sessions. All accepted papers will be available in advance of the workshop as password-secured download. In parallel, we will be taking notes in a shared online document as a living protocol of the workshop. Authors of accepted papers will be en- couraged to prepare a poster. These will be displayed in the workshop room on the walls to enable further discussions and collaboration during breaks, lunchtime, or after the workshop.

3) Breakoutsessions: Focusing on prominent topics, breakout sessions will be used to facilitate new collaborations amongst attendees. Specific attention will be given to study design to evaluate concepts early on.

4) Final Wrap-up: In a final session, we will gather and share the major discussion points of the day and group work results during the workshop. The workshop results will include:

a)  A workshop report,formatted as an online protocol of the workshop;

b)  Updated research agenda and challenges;

c)  New research collaborations initiated through discussion groups and collaborative writing;

d)  A further strengthened community of actively collaborating educators, practitioners and researchers.

Post-workshop Activities

The primary outcome of the workshop will be the start of a toolbox for educators who would like to include sustainability in their computer science and ICT education. Such a toolbox might feasibly include topics of concern, seminal papers, suggestions of exercises and student projects, games, methods, and even arguments that could be used to justify and negotiate the inclusion of sustainability within computer science and ICT educational programmes.

In addition, other activities will be focused around writing a state of the art review and road map; intensifying collaborations that originated during the workshop; having informal working sessions both in person and on-line. Results of the workshop will be shared via the online protocol for all interested parties.